Logic Bombs—a puzzle game from Matthewmatosis (of YouTube fame) that mixes Nonagrams with Bomberman—wears its old-school sensibilities on its sleeve, flaunting a "purity" of design that could easily be labeled as snobby or pretentious. As evidence, I present to you a line pulled straight from the game's Steam Page:

"No Nonsense: There are no secrets, meta puzzles or other distractions.
Focus on what's logical."

Any and all extrinsic motivation falls under these umbrellas of "nonsense" and "distraction." There are no achievements. In just one of its 160 panels, the game teases the existence of another solution but refuses to reward its discovery. That the bombs explode when you solve a puzzle feels like a compromise of the game's proudly austere design. Get intrinsically motivated or get out, nerd.

The panel in question.

Why make such a pen and paper-adjacent experience—without a rewind feature, an undo button, or even music—a video game? I don't know. Contempt, maybe? Using the hint system is sacrilege to puzzle purists, so even its inclusion feels like a critique of the modern gamer. "Oh, you blasted a hole through the mountain instead of cresting its peak? Enjoy slogging through the next self-imposed obstacle in your backlog as you turn your hobby into another job."

Logic Bombs exists not to baptize new fans of the puzzle genre, but to massage the egos of the faithful. And to that end it's pretty successful, if a little insufferable.